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Bullet holes on glass - both sides?

Hello! I've got a turret that, when seeing the player, is trying to shoot the player through glass. Naturally, and luckily, it's bullet proof. Where to turret's shots hit the glass they leave bullet holes. The problem is that the bullet holes are only visible from the turret's side, not the player's.

Is it possible to enable some sort of function so the bullet holes will be visible on both sides?

If a brush is 2 units thick or less, then decals will be shown on both sides.

Skotty wrote:
If a brush is 2 units thick or less, then decals will be shown on both sides.

Two units THICK or LESS? I tried both 1 and 2 units; none of them worked :(. Could it be bound to specific textures?

I don't know any way to bind this to specific textures except $nodecals 1. That disables all decals on the specific texture.

Hmm, I also need some help with this... Anyone?

I am currently working on a Portal 2 Map series 'Testing for life'

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kyleprotecX wrote:
Hmm, I also need some help with this... Anyone?

Perhaps it's simply not possible.