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Scene Voice Script Package

These are a number of files which you can use to play Valve's scene files for voice lines.

You can create your own custom order for the scenes like the way Valve has done it.

This example mainly covers coop GLaDOS.

If you really want to use a custom scene this is the only way to do it if the Scene Table is personalised for a certain map.

I highly suggest you don't go all out unless you are making a mod or a larger map-pack.

Check out: https://developer.valvesoftware.com/wiki/Portal_2_VCDs for references of each scene.

IN ORDER TO PUT IN YOUR MAP YOU WILL NEED TO REPLACE THE SCRIPT IN @GLADOS TO THE glados_coop.nut INCLUDED WITH THE DOWNLOAD OTHERWISE NOTHING WILL CHANGE.
- Just saying

File Name: custom.7z
File Size: 14.07?KiB
Scene Voice Script Package

?????????????????????????????TWP Releases | My Workshop

So normal Face Poser cannot be used in P2?

only for wheatly =(

Awesome job chicken :D

da1 wrote:
So normal Face Poser cannot be used in P2?

You can, but rebuilding scenes.image and having to replace it isn't the best method. Why not reuse the scenes that valve made I say?

- And yes Wheatley is the only character you can facepose in portal 2. GLaDOS only came with preset whole animations and you never see yourself, so theres no point in faceposing yourself (plus chell never talks).

?????????????????????????????TWP Releases | My Workshop

So this new metod is not necessary? I can still use logic_choreographed_scene?

da1 wrote:
So this new metod is not necessary? I can still use logic_choreographed_scene?

Sure, but none of the dings will be played and you have to time everything inside hammer.

?????????????????????????????TWP Releases | My Workshop

Well that sounds really interesting! Thank you master Chicken!

When I'm not poppin portals I make songs: http://soundcloud.com/scarblab