hmw00_1_2.7z
Quote from HMW on March 3, 2009, 6:01 pmUpdated version of Manic Mechanic
This is a minor update to the Manic Mechanic portal map, which fixes a long existing bug with some physics simulation puzzles.
See the README file for details.
To extract this package, you need 7zip, which can be obtained at http://www.7-zip.org.
File Name: hmw00_1_2.7z
File Size: 11.26?MiB
hmw00_1_2.7z
Updated version of Manic Mechanic
This is a minor update to the Manic Mechanic portal map, which fixes a long existing bug with some physics simulation puzzles.
See the README file for details.
To extract this package, you need 7zip, which can be obtained at http://www.7-zip.org.
File Name: hmw00_1_2.7z
File Size: 11.26?MiB
hmw00_1_2.7z
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from msleeper on March 4, 2009, 1:42 amAwesome looking map.
Awesome looking map.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from Mek on March 4, 2009, 4:26 amI only played a part of this map for this time. I got stuck when returning to the beginning (the place where you cannot jam the door with the cube - I lol'd at that). Could you possibly give me some hint?
I had to noclip only one part - the one with the rotating platform, since it is impossible to reach the door in time (is there another solution when you don't have both portals?)
The timings at the "Combinations" part were very low, I had 5 unsuccessful tries and after I decided to give it up, suddendly I managed it. Damn, I hate those timings in maps But that's just me and my humble opinion.
After all, this map is very nice, the atmosphere is great and the lighting and brushwork are all polished. Great work.
I only played a part of this map for this time. I got stuck when returning to the beginning (the place where you cannot jam the door with the cube - I lol'd at that). Could you possibly give me some hint?
I had to noclip only one part - the one with the rotating platform, since it is impossible to reach the door in time (is there another solution when you don't have both portals?)
The timings at the "Combinations" part were very low, I had 5 unsuccessful tries and after I decided to give it up, suddendly I managed it. Damn, I hate those timings in maps But that's just me and my humble opinion.
After all, this map is very nice, the atmosphere is great and the lighting and brushwork are all polished. Great work.
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from HMW on March 4, 2009, 3:03 pmMek wrote:I only played a part of this map for this time. I got stuck when returning to the beginning (the place where you cannot jam the door with the cube - I lol'd at that). Could you possibly give me some hint?[spoiler]Go to the other end of the hallway, walk up to the vertical glass panels and look down.[/spoiler]
Mek wrote:I had to noclip only one part - the one with the rotating platform, since it is impossible to reach the door in time (is there another solution when you don't have both portals?)
The timings at the "Combinations" part were very low, I had 5 unsuccessful tries and after I decided to give it up, suddendly I managed it. Damn, I hate those timings in maps But that's just me and my humble opinion.
After all, this map is very nice, the atmosphere is great and the lighting and brushwork are all polished. Great work.You should have plenty of time if you use the intended solutions. I understand your criticism though, i also hate timing puzzles which give you only half a second of tolerance. (The "stub your toe once along the way and you're too late" kind. )
In the first room with the rotating portal gun, [spoiler]before pressing any button, work things out so that you are inside the chamber with the mesh window and the ball is on the two blocks in front of it. Wait for the orange portal to open in the other chamber, then get over there, push the button, get back and push the other button. The next stop for the orange portal is above the funnel. When it gets there, place a blue portal on the wall where the ball is and it will roll neatly into the funnel and to its destination.[/spoiler]
For the part with the rotating platform, [spoiler]press the right button first, wait five seconds, then press the left button and see what happens. This circuitry returns in the last part of the map, so make sure you understand how it works before moving on.[/spoiler]
The timings at the "Combinations" part were very low, I had 5 unsuccessful tries and after I decided to give it up, suddendly I managed it. Damn, I hate those timings in maps But that's just me and my humble opinion.
After all, this map is very nice, the atmosphere is great and the lighting and brushwork are all polished. Great work.
You should have plenty of time if you use the intended solutions. I understand your criticism though, i also hate timing puzzles which give you only half a second of tolerance. (The "stub your toe once along the way and you're too late" kind. )
In the first room with the rotating portal gun,
For the part with the rotating platform,
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from again on March 4, 2009, 3:55 pmamazing map! i really love the atmospher and some of the lighting effects you used! the puzzles are the first real new and innovative thing si've seen in quite a while! my only qualm is that the signs do not work for me at all. i have a feeling the last puzzle would be a bit more possible if i knew what all of the signs were saying. and some of the textures and platforms still looks like a bunch of white lines.
wait, i think i know what the problem is, never mind.
EDIT: nope still doesnt work.
EDIT2: never mind, i got it to work. but some of the objects look like they are made of white lines...?
amazing map! i really love the atmospher and some of the lighting effects you used! the puzzles are the first real new and innovative thing si've seen in quite a while! my only qualm is that the signs do not work for me at all. i have a feeling the last puzzle would be a bit more possible if i knew what all of the signs were saying. and some of the textures and platforms still looks like a bunch of white lines.
wait, i think i know what the problem is, never mind.
EDIT: nope still doesnt work.
EDIT2: never mind, i got it to work. but some of the objects look like they are made of white lines...?
Quote from Mek on March 4, 2009, 4:45 pmHMW wrote:In the first room with the rotating portal gun, [spoiler]before pressing any button, work things out so that you are inside the chamber with the mesh window and the ball is on the two blocks in front of it. Wait for the orange portal to open in the other chamber, then get over there, push the button, get back and push the other button. The next stop for the orange portal is above the funnel. When it gets there, place a blue portal on the wall where the ball is and it will roll neatly into the funnel and to its destination.[/spoiler]wow
[spoiler]I didn't even use the two blocks, now I know I found an alternate solution (but a little time-critical one): First I brought the ball from the second room and put it on the top of the funnel thingy (made sure it doesn't roll in). Then I did what was supposed to do, but instead of just firing portals I went on the top of the funnel thingy where I left my ball before and put it in myself [/spoiler]
Thanks for your hints, I will try again tomorrow.
wow
Thanks for your hints, I will try again tomorrow.
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from dvlstx on March 4, 2009, 6:09 pmMSLEEPER, YOU'RE ALIVE!!!
Can you update the community spotlight, now? I think you promised sbrown a shot at the glory
MSLEEPER, YOU'RE ALIVE!!!
Can you update the community spotlight, now? I think you promised sbrown a shot at the glory
Quote from HMW on March 5, 2009, 3:01 pmagain wrote:EDIT2: never mind, i got it to work. but some of the objects look like they are made of white lines...?Very cool that you figured it out on your own eventually.
The white lines indicate that one or more material files are missing. You need to copy the entire portal folder from the zip file over the "inner" game folder, merging their contents. All files will then end up in their correct places. (map file under portal/maps/hmw and materials under portal/materials/HMW_*.) If you look in the bonus maps menu, there should be an "HMW" entry on the first screen. If the HMW folder is in a separate "portal" folder, you've copied the files one directory level too deep, and it won't find any custom materials.
Very cool that you figured it out on your own eventually.
The white lines indicate that one or more material files are missing. You need to copy the entire portal folder from the zip file over the "inner" game folder, merging their contents. All files will then end up in their correct places. (map file under portal/maps/hmw and materials under portal/materials/HMW_*.) If you look in the bonus maps menu, there should be an "HMW" entry on the first screen. If the HMW folder is in a separate "portal" folder, you've copied the files one directory level too deep, and it won't find any custom materials.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic