Try Anything Twice

Re: Try Anything Twice

Postby HMW » Sat Sep 05, 2015 10:09 am

Yeah it got pushed to the back again by other things. (Unfortunately, one of those things is me getting RSI, which means I have to limit the time I spend on the computer.)

Fortunately I have finally found out what the problem is; I'll have a look at it this weekend and see if I can get a fixed version out.
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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Re: Try Anything Twice

Postby HMW » Tue Sep 08, 2015 12:39 pm

Done!

I had to increase some delays in the laser system to make it stable, so it will be a bit slower than the original version. <Insert Cave Johnson speed-of-light quote here.>

I tested it on both Windows and Linux and it works correctly on both platforms. (I don't own a Mac so I can't test that, unfortunately.)
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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Re: Try Anything Twice

Postby DarekDeo » Tue Sep 15, 2015 12:47 pm

Thanks You, Unreal Air is a masterpiece.
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Re: Try Anything Twice

Postby Luke18033 » Fri May 12, 2017 7:51 pm

Not sure if this has already been reported, but in the 4th chamber the HEP deflection will break after reloading the game. Pressing the button to rotate the deflector panel will fix this, but doing so requires you to use noclip.

Edit: Noclip not required, the HEP can be redirected through portals to hit the catcher. Still should be fixed though.
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Re: Try Anything Twice

Postby Luke18033 » Sun May 14, 2017 11:46 am

Another bug: Sometimes when using the booster-strip-thingys, the player will become "Stagnant Forever" below the map when the portal at the end is entered.
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Re: Try Anything Twice

Postby HMW » Sun May 14, 2017 3:22 pm

Thanks for the bug reports, Luke. I am aware of both of these problems.

The ball deflection problem can perhaps be fixed, but I can't reproduce it reliably so I'm not sure if the solution I have in mind, actually works. The portal glitch happens very rarely for me too and I have not found a way to fix it yet, unfortunately.
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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Re: Try Anything Twice

Postby HugoBDesigner » Sun May 14, 2017 8:48 pm

This series of maps give me such mixed feelings. On the one hand, it's absolutely amazing: the new elements, the aesthetics, the puzzles, it's all great. On the other hand, some things feel so gimmicky, there's way too much walking/retrying if you fail a small step, and I just ragequit the last puzzle with the timed cube bombs. I'd love to see some of these elements again, mainly with puzzles specifically designed for each. Would also be great if it was possible to port them to Beemod (especially the Talos-like colored lasers), but I can see why it could be nearly impossible. Nice work regardless!
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Re: Try Anything Twice

Postby Luke18033 » Sun May 14, 2017 10:34 pm

HugoBDesigner wrote:
Would also be great if it was possible to port them to Beemod (especially the Talos-like colored lasers), but I can see why it could be nearly impossible. Nice work regardless!

BEE2.4 ports |
Lasers: Probably. Should they work with normal reflection cubes or should there be a special version?
Booster strips: Possibly. The way they're set up in this map, they only work in specific places, which wouldn't work for BEE2. However, since BEE2 is a Portal 2 mod, trigger_catapult is available for us to use, which may allow it to work anywhere.
Timebomb cubes: Probably. We'd need a new design though since Portal 2's cube model is different.
Edit: The laser filter things and timebomb defuser fields would also be added, as separate items.
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Re: Try Anything Twice

Postby HugoBDesigner » Mon May 15, 2017 11:05 am

I don't think the booster strips would be needed, since we have faith plates. The other two should be good though
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Re: Try Anything Twice

Postby Luke18033 » Mon May 15, 2017 11:53 am

Why don't you open an issue for this on the BEE2-items GitHub?
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Re: Try Anything Twice

Postby Scent Tree Gun » Sun May 05, 2019 8:44 pm

This is one of the best maps I have played, but please, can you upload a walkthrough so that I don't have to use cheat commands all the time?

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