Skybox overwriting wall textures.

Skybox overwriting wall textures.

Postby Samot » Tue Oct 02, 2018 12:41 pm

This is a weird one. I'm creating a level and am trying to use a custom skybox image it indicate a large cavern through a window. I did this by creating a 5-sided skybox room, attached to a hole in the player's accessible hallway wall. I'm using a custom skybox texture. As you can see from the attached image, in game the normal textures work until you get to a certain point. In this case, a doorway to a staircase. Once you cross that threshold, the skybox texture replaces the other brush textures. The actual room with the attached window and skybox are on the other side of the closed door. Anyone know what the issue is?
Attachments
P2_skybox_issue.jpg
Images of skybox overriding brush textures.
Check out my Science Fiction novels at http://www.tomawright.com
User avatar
Samot
I was told I would get $60 if I posted on the forum
 
Posts: 21
Joined: Mar 3, 2014

Registered users don't see ads! Register now!
 

Re: Skybox overwriting wall textures.

Postby Kwinten06 » Fri Oct 19, 2018 10:23 pm

You have to specify the name of your skybox in Map / Map properties
yor skybox should be placed in materials/skybox (create the folder if it doesn't exists)
User avatar
Kwinten06
Defective Turret
 
Posts: 40
Joined: Sep 9, 2015
Location: France

Re: Skybox overwriting wall textures.

Postby DaMaGepy » Thu Oct 25, 2018 9:42 pm

You made the skybox yoursel or downloaded from gamebanana or similar site? (in this case they need to be modified, bot vtfs and vmts)
-= Check out my maps: workshop, and their .vmf sources: homepage =-
User avatar
DaMaGepy
Community Contributor
 
Posts: 381
Joined: Oct 26, 2007
Location: Hungary


Return to Hammer and Modding



Who is online

Users browsing this forum: No registered users and 2 guests