[SP] Beginning of the End

[SP] Beginning of the End

Postby dvlstx » Fri Sep 02, 2011 8:47 pm

or: I'm not Good at Naming Maps, a Map by TicTac

A short-medium length test chamber, set after the events of Portal2. The test includes faith plates, lasers, and a light bridge. Here's a couple screenshots (sorry for the large file size)

README: Extract and place the .vpk in your portal 2/portal2/addons/ folder. You may have to create the "addons" folder. Run Portal2 and type "map sp_tictac_01" in your console.

http://u.cubeupload.com/dvlstx/2011082600001.jpg
http://u.cubeupload.com/dvlstx/2011082600002.jpg

UPDATED: Added playerclips, fixed exit areaportal.

File Name: beginningoftheend.rar
File Size: 10.84 MiB
http://forums.thinking.withportals.com/ ... df_id=1216

Update:
Hopefully this doesn't bump the thread, not trying to necro anything...
I recently took a bit of a trip down memory lane, and checked out the old mapping forums I used to frequent. Somehow I only just noticed that Valve broke portal2/addons support, despite that happening only a month after I launched this map. I don't remember exactly what happened to make me forget about this project, but the timing lines up with me starting college so I have to assume it was that. At any rate, my apologies if you tried to load this up and were frustrated.

It looks like there's a workaround posted at the end of the thread (page-2), and the Portal2 wiki has been updated as well with vague instructions on how to get .vpk files working.

Happy puzzling,
DvlStx / TicTac
Last edited by dvlstx on Wed Jan 02, 2019 9:56 am, edited 3 times in total.
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Re: [SP] Beginning of the End

Postby reepblue » Fri Sep 02, 2011 11:08 pm

Fun map, it really got me thinking, although I screwed up when I put the [spoiler]normal cube on the button.[/spoiler] You may also have an area portal leak at the exit, that or my save files got corrupted because when I loaded after I died, a lot of Portalgun particles where screwed up, but nothing on your part.

Anyway, keep up the good work, I hope to see more.
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Re: [SP] Beginning of the End

Postby dvlstx » Sat Sep 03, 2011 12:36 am

I'll double check the map, I had another complaint about the exit areaportal. Thanks for letting me know

[EDIT]
Just downloaded it, didn't see anything wrong with the areaportal. It could've just glitched, but I'll take another look if more people have a problem.
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Re: [SP] Beginning of the End

Postby Pitkakorvaa » Sat Sep 03, 2011 5:38 am

I liked the map, nice effects, mapping and very challenging, took short while to figure out the solution! Keep up your good going!
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Re: [SP] Beginning of the End

Postby Brits » Sat Sep 03, 2011 8:22 am

I had problem with the exit areaportal too. By the way, it was fun to play this map, nice puzzle, although I think you have to walk too much on the bridge (or maybe I didn't find the intended solution.. :) ).
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Re: [SP] Beginning of the End

Postby xdiesp » Sat Sep 03, 2011 8:36 am

Solid work here, I must say I'm not a big fan of mixing themes but this is how it should be done: for a short map with a relatively easy setup (intro to faithplates), it plays pretty close to the source. Imho if you managed to add a big point of interest in the expanse, like the ruins emerging in Old Aperture, it would rank from good to great

Bug: you can get into the "authorized personnel only" area and get some noclips inside.
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Re: [SP] Beginning of the End

Postby Portal2Two » Sat Sep 03, 2011 10:01 am

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Re: [SP] Beginning of the End

Postby andyb » Sat Sep 03, 2011 10:30 am

Good map.Also got the bug at the exit
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Re: [SP] Beginning of the End

Postby PieGuy950 » Sat Sep 03, 2011 1:36 pm

Portal2Two wrote:

Were you playing this with a controller? O_o
Not in cruelty
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away
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Re: [SP] Beginning of the End

Postby xdiesp » Sat Sep 03, 2011 2:46 pm

PieGuy950 wrote:
Were you playing this with a controller? O_o


Psst, ask infernet89 to record it using his mad razer hydra skillz. I saw him throw a cube a hundred feet away with a perfect snipe. :shock:
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Re: [SP] Beginning of the End

Postby dvlstx » Sat Sep 03, 2011 3:40 pm

xdiesp wrote:
Bug: you can get into the "authorized personnel only" area and get some noclips inside.

I must've forgotten to put playerclips up... Well, I'll look into the exit areaportal issue and fix this. I'll try and get an update out later today

[EDIT]
I'm quite surprised how many different ways people are activating that laser-power cube dispenser.
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Re: [SP] Beginning of the End

Postby Tyri » Sat Sep 03, 2011 7:20 pm

Hm.. I wait in the elevator, but it doesn't move. A bug?

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Re: [SP] Beginning of the End

Postby dvlstx » Sat Sep 03, 2011 7:42 pm

That's happened to me a few times. Typing "reload" in console usually gets it running.
I'm not sure why this happens, as it seems to be random.
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Re: [SP] Beginning of the End

Postby KennKong » Sun Sep 04, 2011 4:27 am

A fairly decent puzzle in an attractive setting. I enjoyed playing it.

As others have noted, you can get stuck [spoiler]if you put the normal cube on the button. I was surprised that hitting the laser target again didn't fizzle it and drop a new cube.[/spoiler]

I also saw weirdness at the exit, like looking through an infinite regression of portals slowly filling with light. Once inside, it cleared up.

Summary: Looks good, puzzle difficulty medium, player skill medium, fun to play. A solid 4/5 from me.
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Re: [SP] Beginning of the End

Postby Portal2Two » Sun Sep 04, 2011 7:09 am

PieGuy950 wrote:
Portal2Two wrote:

Were you playing this with a controller? O_o


You're a very astute watcher. Yes, it's my note's touchpad.



--------------------------------------------------------------------


dvlstx wrote:
xdiesp wrote:
Bug: you can get into the "authorized personnel only" area and get some noclips inside.

I must've forgotten to put playerclips up... Well, I'll look into the exit areaportal issue and fix this. I'll try and get an update out later today

[EDIT]
I'm quite surprised how many different ways people are activating that laser-power cube dispenser.


Did I activate the laser-power cube dispenser the intended way?
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