[RELEASE]Portal: The Flash Version mappack

Re: [RELEASE]Portal: The Flash Version mappack

Postby Hober » Tue Oct 28, 2008 8:34 pm

PortalFan77 wrote:
You need CSS for the Truck. :D


The tipoff is the fact that the path for the missing files includes "de_nuke", a CS:S map.
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Re: [RELEASE]Portal: The Flash Version mappack

Postby PortalFan77 » Tue Oct 28, 2008 9:17 pm

Hober wrote:
The tipoff is the fact that the path for the missing files includes "de_nuke", a CS:S map.


Well get a friend with CSS and ask him for the model, or buy CSS for $10. :D
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Re: [RELEASE]Portal: The Flash Version mappack

Postby Hen7 » Tue Oct 28, 2008 10:34 pm

The model comes with the pack, make sure you installed it correctly like in the readme file.
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Re: [RELEASE]Portal: The Flash Version mappack

Postby jrlauer » Wed Oct 29, 2008 3:43 am

It works now. No more red errors. I had the model folder in the wrong place.
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Postby Rift Industries » Tue Nov 11, 2008 9:31 pm

I played the flash version for hours before i got the real game. me and my friends were going to make the java version
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Re: Im such a lozre

Postby PortalFan77 » Tue Nov 11, 2008 11:59 pm

Rift Industries wrote:
I played the flash version for hours before i got the real game. me and my friends were going to make the java version


Thats what this is based off of, a Flash Version.
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Re: [RELEASE]Portal: The Flash Version mappack

Postby Caden » Sat Feb 02, 2013 1:45 am

The Portal: The Flash Version Map-Pack was, indeed excellent, but with it's share of problems. The levels were great re-creations of the original and was well worth my time. There were some problems that annoyed me a lot, though. You didn't actually re-create it level from level; you left some out and added some random tests in their place. At some point, the levels became mazes and frustrating if anything else. They weren't fun at all. If you had a way of seeing where you were and where you were going it wouldn't have been a problem. Things such as the panels not allowing Portal placements until they had moved, didn't bother me though: I was happy that you were able to give the pistons the same functions as the ones in the flash version. Too bad that you couldn't make the turrets revivable though... that would have been fun.

I don't understand why you say you need Half-Life 2 in order to play it, I don't own it and the only problem I had was (this might have just been some glitch) Mecha-GLaDOS didn't shoot energy pellets at me like she should have... I could even see that alien ship at the end of the game.

The boss battle was great though, and really suspenseful. Running away from Mecha-GLaDOS proved to be very annoying though, as I had no idea if I was supposed to go that way or this way.
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Re: [RELEASE]Portal: The Flash Version mappack

Postby Test Subject #54067 » Sat Apr 20, 2013 1:37 pm

Good so far, but I don't have HL2 and I don't want to get it just for this pack, so could you pack the materials into the pack? Anyways, great job!
EDIT: I had the same problem as Caden, making it impossible to finish the map without noclipping to the Broken Mecha-Destroyer room.
Last edited by Test Subject #54067 on Sun Apr 21, 2013 9:12 am, edited 1 time in total.
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Re: [RELEASE]Portal: The Flash Version mappack

Postby FelixGriffin » Sat Apr 20, 2013 6:07 pm

If you have Portal or the Source SDK you have the necessary materials, you can use the contentporter to find them.
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Re: [RELEASE]Portal: The Flash Version mappack

Postby Test Subject #54067 » Sun Apr 21, 2013 9:11 am

FelixGriffin wrote:
If you have Portal or the Source SDK you have the necessary materials, you can use the contentporter to find them.

Ah, I only have the Portal 2 Authoring Tools, not Source SDK.
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Re: [RELEASE]Portal: The Flash Version mappack

Postby FelixGriffin » Sun Apr 21, 2013 9:48 am

You should be able to get the Source SDK for free with TF2 if you don't have any other Source game.
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Re: [RELEASE]Portal: The Flash Version mappack

Postby Test Subject #54067 » Sun Apr 21, 2013 12:01 pm

FelixGriffin wrote:
You should be able to get the Source SDK for free with TF2 if you don't have any other Source game.

I've installed the Source SDK and the AI is shooting lasers at me like it should.
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Re: [RELEASE]Portal: The Flash Version mappack

Postby Hoshcof » Thu Jun 07, 2018 4:30 pm

Just beat mechabot and got outside, only to see this. Please help???
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