A Beam Too Far

Re: [SP] A Beam Too Far

Postby garbel » Fri Oct 26, 2012 8:05 pm

6 out of 5 points!!!!

I got stuck at the powerswitch-part and I had to cheat. The solution was one of the kind I would never get in a 1000 years.. oh man.

The last part took me about 2 hours (I'm not the fastest, but I'm persistent), and I managed it without cheating. This was perfection!!

More of this please!
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Re: [SP] A Beam Too Far

Postby HMW » Sat Oct 27, 2012 6:24 am

Thanks, I'm glad you liked it!

I'm amazed that you stayed with it for 2 hours! Many others would have cheated or looked up a hint by that time, but you finished it all by yourself. That's definitely an accomplishment. :thumbup:
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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Re: [SP] A Beam Too Far

Postby garbel » Sat Oct 27, 2012 9:15 am

HMW wrote:
Thanks, I'm glad you liked it!

I'm amazed that you stayed with it for 2 hours! Many others would have cheated or looked up a hint by that time, but you finished it all by yourself. That's definitely an accomplishment. :thumbup:


Your map(s) absolutely deserves it. I have a friend, he is very "fast" in everything he's doing and impatient. He likes playing Portal and Portal 2, but when he's running around in a map and doing and trying for over 10 minutes without a clue, he looks for a hint or stops playing the map at all. He didn't know what he's missing.

Well, I'm the other extreme :lol:
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Re: [SP] A Beam Too Far

Postby El Farmerino » Mon Nov 19, 2012 2:43 am

Absolutely stunning. Offered a bit more challenge than the first instalment, was filled with beautiful 'aha' moments and the puzzles were the type to keep me thinking but never frustrated. I especially liked the BTS section and its solution, which I thought was really creative and original. Thanks!
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Re: A Beam Too Far

Postby BEARD! » Fri Nov 30, 2012 8:44 pm

I might be a little late to the party, but here are my thoughts.

I still have fond memories of the first sendificator map, and I was excited to see what developements had been made for the second installment; I wasn't disappointed. I noticed a couple of new effects: new ring indicators helpfully explained where the linked laser emitter was, and I noticed the sendificator itself firing a portal gun particle. Just like the box-teleporting effect, the chambers looked great; they were clearly rotting and decaying, but there was never any detailing in the puzzle rooms which caught my eye and distracted me, leaving me free to ponder the puzzle.

While I got a little stuck in some sections, I can't complain about the map at all. Every element was placed for a reason, meaning the map felt solidly constructed throughout. It's well worth a playthrough, and a worthy successor to Part Zero.

I've written up my actions and thoughts while playing the map; hopefully they're still relevant and/or useful to you.
My Playthrough - Spoilerific |
The first puzzle made a nice introduction. A short bit of light bridge naviagation made it clear what the objective was: put the two cubes on the two buttons and walk through the door; to do that, I had to get the cubes inside the upper, completely sealed room. Every glass window was opposite another of the exact size and shape, so there was no wall inside the sealed room for the laser to hit.

After a few minutes of doing nothing, I tried sendificating a cube onto itself (i.e. pointing the laser at the cube on the sendificator, and I noticed that the cube was 'pushed', so that it teleported next to where it had just sat. After some experimentation with light bridges, I extended a bridge so that it was parallel to one of the sealed room's windows. "Surely that's not it" I thought - but indeed, blocking the laser just as it exited the glass caused it to teleport behind the glass. From there, the rest of the puzzle was straightforward.

This mechanic was a genuine surprise. While I didn't expect it (and it wasn't intuitive to me), I did feel clever having thought of it! I was rewarded with the sight of a destroyed test chamber - I thought that I might have to use the puzzle elements somehow, but I was proven wrong when I was flung into a vacuum pipe.

Afterwards I ended up in a dark, harsh monotone environment. Peering into the adjacent chamber, I hoped that it would come alive - sadly this didn't happen - yet. I liked how players were guided by hints of colour, first the cool blue lights along a corridor, then to the green lush environment at the end (which was outstanding). I thought this door was a nice touch!

I solved the next section by accident - but I still had an 'aha!' moment. I was expecting a timing puzzle involving portal state, but the actual solution of turning off the power while the doors was open was much simpler! It was nice to have a break puzzle that didn't involve the sendificator, and the reward (of seeing the chamber come alive) was great. Maybe when backtracking through the waterfall area you could add some vaccuum pipes which start to transport material, to show that this part of acility is alive once again.

In the final puzzle, there was plenty to do. I felt a little uncertain getting a cube onto the raised platform (this is how I did it). A few minutes later I managed to [url=http://i.imgur.com/UUbJP.jpg]sendificate the laser cube over there too[/spoiler] after one failed attempt involving the light bridge. Following the sign, I managed to sendificate a cube through glass pane. "Bugger! That's not a solid wall!" I thought. Then it dawned on me that you spent a whole puzzle training me up to deal with this! From there the chamber was virtually complete, and I left it feeling very satisfied.
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Re: A Beam Too Far

Postby HMW » Sun Dec 02, 2012 3:43 pm

Thanks for the comments everyone! It's nice to hear that most people like the BTS trip. Some players complained that the map is a bit too long (mostly because they didn't know you can quick-save), but general feedback has been very positive.

Very nice review, Beard! You did the second part completely as intended. (Originally there was another way to get the first cube over there, which involved using the bridge. But that was way too clumsy so I simplified it.)

I've not been in here as often as I would like lately, because I'm a bit under the weather. Hopefully this will clear up soon, but right now all the coughing and sneezing makes it hard to concentrate on anything. :)
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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Re: A Beam Too Far

Postby keithjgrant » Tue Dec 04, 2012 10:50 am

Incredible level. Everything from the atmosphere to the puzzles is excellent. Keep the sendificator puzzles coming!

I did find a different solution to one thing Beard mentioned in his spoiler:

To get the cube on the raised platform in the final puzzle, I directed the light bridge through the fizzler underneath the laser, then put the reflection cube on the bridge, near the fizzler, and aimed the beam to the right.
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Re: A Beam Too Far

Postby HMW » Fri Dec 07, 2012 2:44 pm

Yep, that's the original solution :D
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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Re: A Beam Too Far

Postby Lpfreaky90 » Sun Dec 09, 2012 11:24 am

HMW; why isn't this map in your signature?:P
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Re: A Beam Too Far

Postby HMW » Mon Dec 10, 2012 4:05 pm

Because I forgot to update it :D
Thanks for the reminder!
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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Re: A Beam Too Far

Postby Test Subject #54067 » Sun Feb 24, 2013 12:14 pm

I'm gonna say this on tape so that everyone hears it 100 times a day: This was an AWESOME map with very clever solutions!
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Re: A Beam Too Far

Postby quaternary » Thu Jun 05, 2014 12:38 am

Call me stupid but I can't pass the first chamber. A little help please?
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Re: A Beam Too Far

Postby josepezdj » Thu Jun 05, 2014 4:52 am

quaternary wrote:
Call me stupid but I can't pass the first chamber. A little help please?
Basicly you need to bring both cubes in the area with the floor buttons using the sendificator. Use the bridge and one cube near the glass wall to make the laser beam stop beside the glass wall, and this way "sendify" the other cube against that glass wall where it'll be stopped by the other cube, but arriving inside the floor buttons area ;)
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Re: A Beam Too Far

Postby joric » Fri May 18, 2018 2:47 am

5/5, those teleportation devices might be less cartoonish though. Mandatory walkthrough (a whole 8 minutes):
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