[GUIDE] Playing Portal 2 Custom Maps

Re: [GUIDE] Playing Portal 2 Custom Maps

Postby ChickenMobile » Wed Apr 18, 2018 11:45 pm

Not sure what pack you are referring to joric.
Did you literally just go through each singleplayer map on TWP?
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Re: [GUIDE] Playing Portal 2 Custom Maps

Postby joric » Tue May 08, 2018 10:05 pm

ChickenMobile wrote:
Not sure what pack you are referring to joric.
Did you literally just go through each singleplayer map on TWP?

Well, yes. There a few map packs, this one had 377 singleplayer maps. Took about an year overall to pass and rate every map.
Last edited by joric on Wed May 09, 2018 10:40 pm, edited 9 times in total.
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Re: [GUIDE] Playing Portal 2 Custom Maps

Postby ChickenMobile » Wed May 09, 2018 12:20 am

Good effort. I guess?
:thumbup:
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Re: [GUIDE] Playing Portal 2 Custom Maps

Postby joric » Fri May 11, 2018 9:36 pm

ChickenMobile wrote:
Good effort. I guess?
:thumbup:

Any ideas why glass loooks like this on my nvidia 1030? Is it ok?

Shaders high or very high:
https://i.imgur.com/okDfKVc.jpg
https://i.imgur.com/9ztryMB.png
https://i.imgur.com/YkmOelF.jpg

Shaders medium:
https://i.imgur.com/ejTMhKC.jpg
https://i.imgur.com/hSO3eV3.jpg

Stock portal 2 maps look fine with any settings:
https://i.imgur.com/8bgCoNw.jpg

Is it a known bug? Is it fixable?
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Re: [GUIDE] Playing Portal 2 Custom Maps

Postby ChickenMobile » Fri May 11, 2018 10:45 pm

have you built your cubemaps?
https://developer.valvesoftware.com/wik ... g_Cubemaps
Fairly sure all you need to do is launch the map and type in the command 'buildcubemaps' in the console.
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Re: [GUIDE] Playing Portal 2 Custom Maps

Postby joric » Sat May 12, 2018 9:04 pm

Yes, that was cubemaps. I think the bug varies from version to version, I haven't seen that before. Thanks!

Upd: any chance run it automatically after map loading? +map <mapname> +buildcubemaps or +building_cubemaps 1 doesn't work. game.cfg that is supposed to run after map has loaded doesn't run either.

Also how to make a list of maps to load the next map automatically?
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Re: [GUIDE] Playing Portal 2 Custom Maps

Postby ChickenMobile » Tue May 15, 2018 12:21 am

In order to run scripts/commands on map load, find 'mapspawn.nut' under portal 2/portal2/scripts/vscripts/.
Download: In-Game Timer for an example.
Portal 2 scripts use a programming language called 'Squirrel', with all commands for Portal 2 found here.

As for your building cubemaps on each map load... they should be built by the mapper when they release it. If you find problems like this on certain maps, make sure to leave a comment for the author in attempt for them to re-upload a final / fully-built version.

This thread will be locked as it is going off-topic.
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