Light emmiting textures

Light emmiting textures

Postby Fracture » Fri Jan 19, 2018 2:56 am

okay so i looked into trying to make a texture create radiant glowing light. More specifically i am trying to create a radioactive rod

Image

thus far i tried failed several methods:

-using existing light materials, which are not mobile and thus do mot travel with the brush or model
-using sprites which only look good at a certain angle
-making new textures with selfillum which has inconsistent results; dev_interiorlight02b versus indicator_unchecked
Just when I think I understand the system, it changes on me.
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Re: Light emmiting textures

Postby ChickenMobile » Thu Apr 19, 2018 12:04 am

Necro:

Only way to render a light after compilation is to use a dynamic light source https://developer.valvesoftware.com/wiki/Lighting#Dynamic_light_sources.
Please note that some dynamic lighting entities can only have one active at one time.

Edit: If the item doesn't need a large light effect, it might be better to use a sprite to mock a glow instead.
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Re: Light emmiting textures

Postby Kwinten06 » Thu Apr 19, 2018 4:20 pm

Did you try to use a custom rad. file ? That could work
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