The ThinkingWithPortals Map Showcasing Thread

Re: The ThinkingWithPortals Map Showcasing Thread

Postby Stract » Fri May 12, 2017 3:22 pm

Here's some stuff I've done a little while ago for my Portal 2 mod, Desolation. They're a bit older, but I have some new stuff in progress that I can't wait to show off :thumbup:
Image
Image
Image
Check out Façade, a super-easy puzzle created by RedSilencer and me.
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby OpposingGeek » Fri May 12, 2017 4:40 pm

It looks really nice!
Have a great day!
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby TheTobbell » Fri May 12, 2017 5:30 pm

Whoa! Awesome :D
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby HMW » Tue May 16, 2017 7:48 am

Nice! The first image reminds me of the rocket silo from the first Half-Life and the third one looks like a space station of some kind. Is that what it is?
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby CamBen » Fri May 19, 2017 6:12 am

Easily some of the most impressive work I've seen, Stract. I love that first screenshot, it looks so gritty and raw, source doesn't usually manage to get that effect.
nb4 Repercussions vibe meme
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby GamerGeek » Sun May 21, 2017 11:04 am

Stract wrote:
Here's some stuff I've done a little while ago for my Portal 2 mod, Desolation. They're a bit older, but I have some new stuff in progress that I can't wait to show off :thumbup:
Image
Image
Image

When's it set?
I'm a Gamer-turned-Linguist. I just had a Portal Marathon, though.
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby Dafflewoctor » Wed Jun 14, 2017 7:43 pm

Well, looks like TWP is kind of dead again. Here's something I'm working on, anyway:

Image
Image
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby Stract » Thu Jun 15, 2017 1:20 pm

Looks nice! I'd consider adding a few neutral/warm light strips here and there; some areas are a little dark.
HMW wrote:
Nice! The first image reminds me of the rocket silo from the first Half-Life and the third one looks like a space station of some kind. Is that what it is?
It's a ventilation/cooling tunnel. :P Behind the camera in that screenshot is a large fan.

GamerGeek wrote:
When's it set?
Between Portal 1 and 2.
Check out Façade, a super-easy puzzle created by RedSilencer and me.
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby Sejievan » Fri Sep 08, 2017 2:10 pm

Just some pics to dust off the topic, nothing "new" but hey maybe someone didn't saw it yet.
http://i.imgur.com/GoO9lUr.jpg
http://i.imgur.com/8snWBUj.jpg
http://i.imgur.com/pN80URJ.jpg

pics r too big so yh will not appear here.
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby don_someone » Tue Oct 10, 2017 3:57 pm

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Re: The ThinkingWithPortals Map Showcasing Thread

Postby Stract » Tue Oct 10, 2017 7:09 pm

don_someone wrote:


Looks pretty good! Better than most other Workshop maps at least.
I'd only consider working on your visibility and drawing the player's eye correctly. Some of them, especially your last few, are very "noisy" and don't have a very obvious focal point with everything going on. You'll want to try and draw their eyes to things more elegantly, and make better use of contrast. Otherwise nice work!

(Also please make your spotlights from the light arrays instances bigger. Those tiny spotlights are a sin from Valve. It's a nice touch and goes a long way.)
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Re: The ThinkingWithPortals Map Showcasing Thread

Postby don_someone » Wed Oct 11, 2017 9:37 am

Stract wrote:
Looks pretty good! Better than most other Workshop maps at least.

Thank you so much, Stract! I really appreciate it!
(Btw, I am a big fan of your work. Can't wait to play your upcoming mod!)

Stract wrote:
I'd only consider working on your visibility and drawing the player's eye correctly. Some of them, especially your last few, are very "noisy" and don't have a very obvious focal point with everything going on. You'll want to try and draw their eyes to things more elegantly, and make better use of contrast. Otherwise nice work!
(Also please make your spotlights from the light arrays instances bigger. Those tiny spotlights are a sin from Valve. It's a nice touch and goes a long way.)

Aha, Gotcha! Thanks for telling me about this. I will make some corrections. Thank you once again!
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