We are now deleting "playground", fullbright, etc. type maps

Re: We are now deleting "playground", fullbright, etc. type

Postby ASBusinessMagnet » Fri May 18, 2012 2:40 pm

zuttec wrote:
thinkingiambetterthanother.com


Someone needs to register this domain.

NOW.
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Re: We are now deleting "playground", fullbright, etc. type

Postby Lpfreaky90 » Fri May 18, 2012 3:17 pm

zuttec wrote:
:notwant: hmm...thanks for deleting my coop map. I don´t want to be part of this mapping community any more. Please delete also my account here at thinkingiambetterthanother.com. i have invest many time for this map and i think it has the right to exist. i upload this map on a filehost. thanks for nothing.

We don't think we're better then you, it's just that from experience we know most people don't like playgrounds. Thinkingwithportals.com is known for it's high quality maps. We HAVE to moderate here to keep the quality up. Unfortunately for you your map didn't meet our quality standards (msleeper already pointed that out.) So it was removed.

You're more then welcome to try and create a proper puzzle and upload it here and we'd be happy to give you feedback on it.
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Re: We are now deleting "playground", fullbright, etc. type

Postby npc_msleeper_boss » Fri May 18, 2012 3:28 pm

ASBusinessMagnet wrote:
zuttec wrote:
thinkingiambetterthanother.com


Someone needs to register this domain.

NOW.

Send me $9 and it's done - paypal@thinkingwithportals.com
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Re: We are now deleting "playground", fullbright, etc. type

Postby Alexander Bell » Thu Jul 12, 2012 11:55 pm

I don't see whats wrong with fullbright maps - they're better than those maps where everything is pitch black... only downside is that it seems to make paint invisible.
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Re: We are now deleting "playground", fullbright, etc. type

Postby El Farmerino » Fri Jul 13, 2012 12:15 am

I don't see what's wrong with being punched in the mouth - it's better than being stabbed in the groin... Only downside is the loss of teeth.

Even if you don't have paint in your level, if you're lacking either the technical competence or the basic motivation to put even some basic lighting in then it's highly unlikely the rest of your work is going to be up to scratch either.
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Re: We are now deleting "playground", fullbright, etc. type

Postby npc_msleeper_boss » Fri Jul 13, 2012 7:50 pm

Well said.
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Re: We are now deleting "playground", fullbright, etc. type

Postby Yenwood » Wed Jul 25, 2012 10:00 pm

Alexander Bell wrote:
I don't see whats wrong with fullbright maps - they're better than those maps where everything is pitch black... only downside is that it seems to make paint invisible.

Paint doesn't show up unless there's lighting.
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Re: We are now deleting "playground", fullbright, etc. type

Postby ChickenMobile » Wed Jul 25, 2012 10:09 pm

That depends now, I can see speed and bounce paint when fullbright is on now.
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Re: We are now deleting "playground", fullbright, etc. type

Postby Yenwood » Thu Jul 26, 2012 11:49 pm

ChickenMobile wrote:
That depends now, I can see speed and bounce paint when fullbright is on now.

Well I only saw that pre-PeTI, so I don't know now.
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THIS POST HAS BEEN BLANKED

Postby TheTestmasterSphere » Sat Nov 09, 2013 11:33 am

THIS POST HAS BEEN BLANKED BECAUSE THIS USER WAS STUPID BACK IN 2013/2014
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Re: We are now deleting "playground", fullbright, etc. type

Postby kyleprotecX » Thu Jul 24, 2014 6:47 am

npc_msleeper_boss Thanks for explaining all this because i have only been on ThinkingWithPortals for about 2 weeks and now i know all the rules of the forums thanks! :)
I am currently working on a Portal 2 Map series 'Testing for life'

Check out my Steam Workshop Here
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