Refracting glass and Lasers.

Refracting glass and Lasers.

Postby Snapper576 » Mon Jul 03, 2017 8:38 am

So for my entry into the 2017 mapping competition, I've made a refracting glass texture. I'm having an issue were the laser in my map doesn't show on the other side of the glass only if the laser is passing through the glass. If it's not passing through the glass, it shows. Is there a way around this or is it just an inherit flaw with the engine? Thanks.

Screenshots:
http://imgur.com/a/NWEYv
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Re: Refracting glass and Lasers.

Postby Luke18033 » Mon Jul 03, 2017 2:52 pm

This is probably a bug with the engine, the overgrown glass windows in BEE2.4 (which are cracked) have this same issue.
Code: Select all
VBSP failed: Could not open instance file instances/luke18033/signature.vmf
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Re: Refracting glass and Lasers.

Postby l1zardr0ckets » Mon Jul 03, 2017 4:46 pm

I had a similar issue and what helped me was I made it a func_brush, although it helped me only halfway.
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