[SP] Replay  1.3.3

Uploaded Tue Mar 13, 2012 9:49 pm by Dreey


Hey everyone! So, this is my second map. Since December I'm working on this map. I don't have a lot of time, so took a little bit of time to complete. It was REALLY hard to make, so I hope you enjoy it! Leave a comment, please!

I uploaded a Map in Setemper, if you want to play it: http://bit.ly/dreeysmap Just testing the basics

2000 Downloads :D

This is an awesome map featuring
-Awesome Easter Eggs!
-Room Transformations!
And more.

===[Screenshots:]=== (UPDATED)

http://cloud.steampowered.com/ugc/54292 ... A0134895B/
http://cloud.steampowered.com/ugc/54292 ... DA5F9B3DC/
http://cloud.steampowered.com/ugc/54292 ... AECE51792/
http://cloud.steampowered.com/ugc/54292 ... F7397965B/
http://cloud.steampowered.com/ugc/54292 ... FA78F8EF2/
http://cloud.steampowered.com/ugc/54292 ... 0A1D120EF/
http://cloud.steampowered.com/ugc/54292 ... 9354CCC0B/
http://cloud.steampowered.com/ugc/54292 ... 6927CEE0E/
http://cloud.steampowered.com/ugc/54292 ... 1B1486AFC/
http://cloud.steampowered.com/ugc/54292 ... 25C8BC870/
http://cloud.steampowered.com/ugc/54292 ... D4A60AC02/

~~~~~~~~~~~~~~~~~Known bugs (V1.3.3):~~~~~~~~~~~~~~~~~~~~

None. For now.

Have you found any bugs? Please submit them here: bit.ly/dreeysmap2
It would help a lot!

~~~~~~~~~~~~~~~~~CHANGELOG SINCE V1.1~~~~~~~~~~~~~~~~~~~~~

-Fixed not being able to see catwalks/walkways.
-Fixed flickering textures.
-Made the puzzle a little easier to solve.
-Fixed cubes ending up behind the wall.
-Fixed screen not shaking when loading the game.
-Fixed departure elevator floor completly black.
-Improved lighting and added some sweet effects! Because of this...
-Map is now 32MB =/
-Fixed when unpowering the laser catcher, a door closing sound is played.
-White walls lighting problems fixed
-Fixed physbox being stuck
-Map improved. It is less laggy now.
-Added more vac tubes
-Added details to the testchambers walls.
-Fixed nodraw in the sky. (Thanks to KennKong for figuring that out!)
-Improved destruction effects.
-Added a lot more details everywhere! :)
-Fixed some relays timing.
-Fixed door opening if the catcher is powered on the third test.
-Cubes will now respawn
-Changed the way the players' portals are fizzled
-More vactubes
-Cubes will now fizzle if the player tries to enter in the bts area with it.
-Fixed bad trigger position (Thanks Djinndrache for reporting that and many other bugs!)
-Improved the post in the forums and ReadMe file.
-Updated Screenshots

Have you found any bugs? Please submit them here: bit.ly/dreeysmap2
It would help a lot!

Enjoy it!


===========[SP] NO COMPANION CUBE FOR YOU===========



  • View Topic
    3.88 / 5 (25 votes)
    Sun Apr 29, 2012 3:11 pm by Dreey
    Wed Aug 21, 2019 7:53 am



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