Crusher Instances (many custom options)  

Uploaded Sun Jul 17, 2011 7:29 pm by Skotty


These crusher instances are aviable for 1 side and 2 sides (opposite).
You can do the following:
Use a Reset Timer for auto-reset after crushing.
Use a Solved-Relay that brings the crusher to "de-crushes" state (even if moving).
Use single relays just to crush or uncrush without any automatic reset.
Use the Status value - set a name of a math_counter and the crusher will add 1 if crushing and subtract 1 if uncrushing. (For multiple crushers).

Just don't forget to kill/deactivate the not used features with a logic_auto at mapspawn.

Use this well-thought-out crusher system to create crushers in all variants easily.


  • View Topic
    Sun Jul 17, 2011 7:34 pm by Skotty
    Fri Aug 23, 2019 6:22 am



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