[SP] Too Many Variables

[SP] Too Many Variables

Postby silic » Sun Apr 08, 2012 9:49 am

This will be my 3rd release of maps. This has been in my collections of to be finished box for a while now, and even though the ending of the maps is kinda left on a cliff hanger i decided to release this none the less (else noone will end up playing these 3 levels)

As stated above, map pack as such contains 3 levels, starting on tmv_start and ending on tmv_002. You will see in the console it would continue to tmv_003 however i have not completed this map so i have not released it currently. I may go back and release this again at a later date...

I do not expect high remarks from these maps as they were really just some tester maps, however feedback and comments will be appreciated.

Take your time with them, and enjoy them!

File Name: Too Many Variables 1.1.rar
File Size: 3.18 MiB
Click here to download Too Many Variables
Last edited by silic on Fri Apr 13, 2012 10:28 am, edited 2 times in total.
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Re: [SP] Too Many Variables

Postby silic » Sun Apr 08, 2012 9:49 am

Change log:
Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

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Re: [SP] Too Many Variables

Postby Lpfreaky90 » Sun Apr 08, 2012 9:58 am

I only sense 2 maps:
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Re: [SP] Too Many Variables

Postby silic » Sun Apr 08, 2012 10:07 am

there is 2 levels built into in tmv_002, and 1 in the starter level ;)

but the starter level is basically 2 puzzles smashed into 1 due to the complexity of doing certain parts of it.
Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

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Re: [SP] Too Many Variables

Postby Lpfreaky90 » Sun Apr 08, 2012 10:19 am

Oh well; I remember playing map 1 a long time ago.
map 1 puzzle one:
Great job!

map 1 puzzle two:
It's quite a big walk from part 1 to 2 and it really took me a while to figure out that I had to take the cube from part 1 to part 2!

bug: I somehow managed to shoot a portal through the glass once. After that I was able to solve it. I had no idea how to solve it otherwise.

Personally I don't like this pretty hard air control with blue gel but I'm sure there are people who love it.


Map 2 puzzle 1:
You have observed my worst nightmares and made them come true!
I hate this kind of maps. After the first sudden death you know what to do still it takes a hell of a lot attempts to do it. When you first step in to the room and "follow the flow" you just die. I had to noclip due to frustration level over 9000!

Map 2 puzzle 2:
Very nice but rather straightforward puzzle. Good use of laser and laser cubes.

All in all the frustration of the air control things lead me to the 4/5 conclusion:
Great!
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Re: [SP] Too Many Variables

Postby silic » Sun Apr 08, 2012 10:29 am

level 1 |
use the gel to bounce the cube into the glass to smash it :p like i said in the OP the maps are more of a tester ground for certain things ive been looking at (e.g animations and the puzzle you mentioned here)


level 2 |
Go with the flow dude! :p side step while looking down, was also a tester into what people could withstand in that could they funnel swap? apparently not in your case :p


level 3 |
used a concept i looked at a while ago in another map, but i went for a sacrifice puzzle instead to increase dificulty.. This map was my nightmare, due to how many fail safes i had to put in to stop the player getting trapped everywhere!


cheers for feedback. (and these are by far my worst creations in my view :p)
Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

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Re: [SP] Too Many Variables

Postby benvent » Sun Apr 08, 2012 10:49 am

I enjoyed them. Good job. I died a few times in the funnel flow until I saw what I needed to do. The funnel speed may be a bit to fast though. Thanks for creating.
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Re: [SP] Too Many Variables

Postby quatrus » Sun Apr 08, 2012 2:39 pm

The blue gel jumps in the first chamber were the most difficult, as I had to do them several times to figure out the right sequence to get 3dots area solved. Realized late that I needed to paint area 1dot in chamber 1 for later when I needed the laser; had to backtrack a lot.
Chamber 2 and 3 were comparatively much easier with a little thought.
Very nice and varied map set. All worked and I didn't get trapped anywhere. Thanks for creating.
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Re: [SP] Too Many Variables

Postby soad667 » Sun Apr 08, 2012 3:01 pm

Great pack, enjoyed it a lot. One thing i kinda didn't like was the way to reach the 1-dot in the first map's blue gel area, except if i did it wrong. Is some strafe jumping necessary there? Cause i did it that way. It's not that i had a hard time with it, just don't feel well with the idea that it's something necessary. I prefer to think of it as an advanced technique, not a requirement to solve puzzles.

Except this small thing, i loved it. Cakes for you. ;)
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Re: [SP] Too Many Variables

Postby zivi7 » Sun Apr 08, 2012 3:06 pm

Nice maps!

The fizzler puzzle with all the buttons turning off one fizzler at a time was a bit dull, though. When I first saw it, I expected one of those mind-twisters that Chander has created with his fizzler puzzles. Instead I just had to press the buttons in the correct order and carry the cube. After that, it took me forever to realize I'd need the laser cube, too.

All in all, this was still good fun, 4/5 for me.
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Re: [SP] Too Many Variables

Postby sicklebrick » Sun Apr 08, 2012 7:03 pm

I kinda thought I'd be pissed off at the jumpy part of Part1, but y'know.. there's no shame in quicksave!
I didn't have enough space for a blind run, so instead; here's a chopped together solution.
(Minus the deaths).
It's clearly unintended given that I completely skipped Dot1 and took my pal Barry for a ride in the elevator, but I'm sure it has its merits :)

Parts 2 and 3 were fairly straightforward, but I liked the consistant theme and attention to detail throughout.
Funfun.

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Re: [SP] Too Many Variables

Postby KennKong » Sun Apr 08, 2012 7:18 pm

I hate blue gel puzzles, I should learn to just not play them. I couldn't get to the one dot platform, and noclipped from there on. The funnel puzzle was too tight for me, I just couldn't hit the button and turn to look down in time. I won't rate it if I can't play it.
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Re: [SP] Too Many Variables

Postby Lpfreaky90 » Sun Apr 08, 2012 7:36 pm

Bigspoilers are silic's quotes.

level 1 |
use the gel to bounce the cube into the glass to smash it :p like i said in the OP the maps are more of a tester ground for certain things ive been looking at (e.g animations and the puzzle you mentioned here)

OF COURSE! How could I have missed that?!

level 2 |
Go with the flow dude! :p side step while looking down, was also a tester into what people could withstand in that could they funnel swap? apparently not in your case :p

I am very bad at timing stuff... So this was near-impossible to me.

level 3 |
used a concept i looked at a while ago in another map, but i went for a sacrifice puzzle instead to increase dificulty.. This map was my nightmare, due to how many fail safes i had to put in to stop the player getting trapped everywhere!

Well, this one has a Lp-seal off aproval:
Image

cheers for feedback. (and these are by far my worst creations in my view :p)
I still thought they were worth a nice 4/5!
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Re: [SP] Too Many Variables

Postby Szieve » Sun Apr 08, 2012 9:43 pm

Still retarded... trying to get the bounce right in room 2 without dying is doable but tough.. not doable enough to warrant more than a 2/5 though...
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Re: [SP] Too Many Variables

Postby Szieve » Sun Apr 08, 2012 9:47 pm

ok just loaded up lvl2.. quit within 30 seconds.. another die 8000 times level.. not fun. Just retarded..
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