[SP] The Shard

[SP] The Shard

Postby GHoST61 » Thu Feb 27, 2014 7:23 am

Mirror's Edge stylish map.
Requirements:
Set Shader Detail > High or Very High.
Do not Noclip, this will break the map.

Make sure to interact with things, who knows what you might find.

Special thanks to:
Sathor for some awesome models.
[STUHL] for some more awesome models.
Nat for testing.


Click here to download The Shard
Last edited by GHoST61 on Mon Apr 28, 2014 8:53 am, edited 3 times in total.
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Re: [SP] The Shard

Postby josepezdj » Thu Feb 27, 2014 8:24 am

Hmmmm.... Did you forget to make the item public on your WS?
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Re: [SP] The Shard

Postby GHoST61 » Thu Feb 27, 2014 9:03 am

josepezdj wrote:
Hmmmm.... Did you forget to make the item public on your WS?


I am so sorry, trying to fix a problem i'm getting.

Problem with my reflections, most of the models got this white reflection.

Couldn't get HDR 'maps\the_shard_v1/c256_2416_-512.hdr' -- Trying non HDR 'maps\the_shard_v1/c256_2416_-512'
Failed, using default cubemap 'engine/defaultcubemap'
Couldn't get HDR 'maps\the_shard_v1/c1952_320_-448.hdr' -- Trying non HDR 'maps\the_shard_v1/c1952_320_-448'
Failed, using default cubemap 'engine/defaultcubemap'
etcetc

Trying to fix this.
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Re: [SP] The Shard

Postby GHoST61 » Thu Feb 27, 2014 11:13 am

Fixed it!
Hope you like it :)
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Re: [SP] The Shard

Postby TheTobbell » Thu Feb 27, 2014 2:04 pm

Very nice visuals, was fun to play! :D 5/5
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Re: [SP] The Shard

Postby GHoST61 » Thu Feb 27, 2014 2:52 pm

TheTobbell wrote:
Very nice visuals, was fun to play! :D 5/5


Glad you liked it!
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Re: [SP] The Shard

Postby quatrus » Thu Feb 27, 2014 4:56 pm

Visually striking.. Puzzle took a bit of thinking, then timing and cube shuffling. Linear so there was only one way to solve...Thanks for creating...
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Re: [SP] The Shard

Postby josepezdj » Thu Feb 27, 2014 5:38 pm

Woah man, I totally loved the style!! :thumbup: Possibly one of the most creative Portal2 maps! Awesome work! I love when ppl don't mind to risk and get a final product like this. There are minor imperfections though like the reflections, or maybe bumpmaps, in some of the textures, but I loved it a LOT. I even liked the overglowing of it all ;)

The music is very nice as well, and I think it fits absolutely perfect in the map! The mood you got overall is very good, calm and clean.

And maybe my favourite part is the outside skybox with all those high buildinga, like in Mirror's Edge. It's great!

I also liked much all the tiny details like the sprites, the dustmotes all over or the lighting sources. SO nice!

The mini game is a very nice addition and I had a lot of fun finding all the keys and figuring out how the secret doors worked! Thanks for that! :thumbup: because I thought the map was WAY to short for the good sensation I was having! :D

All in all, very good experience! Can't wait for more of this! :notworthy: because I dream to reach that cabin sorrounded by water I've seen in the TWP showcasing thread! :p

Thanks for creating!

Playthrough:



Cheers!
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Re: [SP] The Shard

Postby Arachnaphob » Thu Feb 27, 2014 11:52 pm

That was the most beautiful map I've ever played. I'll admit, I'm an imbecile when it comes to puzzles, so that was very hard for me. If you make a part 2, you could have the police in morror's edge chase you and essentially be turrets I don't know if that's possible though, given you can't create entities and those would probably be NPC's. 5/5.
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Re: [SP] The Shard

Postby GHoST61 » Fri Feb 28, 2014 12:15 am

Glad you enjoyed it!

But i think there is this bug going on with the workshop, every time someone rate my map i always get negative ratings.

Totan Unique subs: 69
current favs: 117

Negative ratings: 134
Positive ratings: 14

just makes no sense whatsoever, or people really love and hate my map.

I might just go with green light, i cannot put everything in .bsp , and 100mb limit is very limited.
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Re: [SP] The Shard

Postby RogerL » Fri Feb 28, 2014 4:32 pm

GHoST61 wrote:
But i think there is this bug going on with the workshop, every time someone rate my map i always get negative ratings.


I think your negative ratings reflect the fact that the puzzle is sometimes difficult to execute. Jumping off a cube at the same time as grabbing it to get in the funnel is not only unintuitive, but also difficult for some people to execute. Also, grabbing the cube in mid-air is difficult and can lead to death, which turns everyone off. Jose made it look easy, but it took me a dozen tries. Lastly, hiding the laser emitter in the dark recesses of a black-walled room just seemed silly. The map was beautiful to look at, but I felt the puzzle was weak.
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Re: [SP] The Shard

Postby GHoST61 » Sat Mar 01, 2014 12:36 am

RogerL wrote:
GHoST61 wrote:
But i think there is this bug going on with the workshop, every time someone rate my map i always get negative ratings.


I think your negative ratings reflect the fact that the puzzle is sometimes difficult to execute. Jumping off a cube at the same time as grabbing it to get in the funnel is not only unintuitive, but also difficult for some people to execute. Also, grabbing the cube in mid-air is difficult and can lead to death, which turns everyone off. Jose made it look easy, but it took me a dozen tries. Lastly, hiding the laser emitter in the dark recesses of a black-walled room just seemed silly. The map was beautiful to look at, but I felt the puzzle was weak.


It was really easy for me and i didn't think about others, you are right. //lesson learned

But would you dislike it without even playing it ?
93 subs , 135 negatives and 21 likes.

Clearly chose the wrong game to make maps for.
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Re: [SP] The Shard

Postby Xtreger » Sat Mar 01, 2014 2:26 pm

I agree with josepezdj: this is an awesome map. You shouldn't let the ratings discourage you. A good underground music album won't be well-received by mainstream audience. Similarly the possible ninja/speedrunning moves put off majority of the normal, mainstream players.

In my opinion you shouldn't be bothered about that at all. The ones who like your map will really love it, who cares about the rest? :lol: So cheer up!
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Re: [SP] The Shard

Postby RogerL » Sat Mar 01, 2014 3:02 pm

GHoST61 wrote:
But would you dislike it without even playing it ?
93 subs , 135 negatives and 21 likes.


I think the 93 subs indicate current subscribers. Some people will play your map, rate it, then unsubscribe, and they would no longer be included in the 93 subs. That is a lot of dislikes for the number of likes, but I agree with Xtreger, you can't let that get you down. Look at the bright side: you've got more total likes than I ever did with my map.
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Re: [SP] The Shard

Postby GHoST61 » Sun Mar 02, 2014 5:30 pm

That was Total Unique and not current but thanks, glad that someone likes it.
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