[SP] Replay

[SP] Replay

Postby Dreey » Tue Mar 13, 2012 9:49 pm

Hey everyone! So, this is my second map. Since December I'm working on this map. I don't have a lot of time, so took a little bit of time to complete. It was REALLY hard to make, so I hope you enjoy it! Leave a comment, please!

I uploaded a Map in Setemper, if you want to play it: http://bit.ly/dreeysmap Just testing the basics

2000 Downloads :D

This is an awesome map featuring
-Awesome Easter Eggs!
-Room Transformations!
-BTS!
-GLaDOS!
-Destruction!
And more.


===[Screenshots:]=== (UPDATED)


http://cloud.steampowered.com/ugc/54292 ... A0134895B/
http://cloud.steampowered.com/ugc/54292 ... DA5F9B3DC/
http://cloud.steampowered.com/ugc/54292 ... AECE51792/
http://cloud.steampowered.com/ugc/54292 ... F7397965B/
http://cloud.steampowered.com/ugc/54292 ... FA78F8EF2/
http://cloud.steampowered.com/ugc/54292 ... 0A1D120EF/
http://cloud.steampowered.com/ugc/54292 ... 9354CCC0B/
http://cloud.steampowered.com/ugc/54292 ... 6927CEE0E/
http://cloud.steampowered.com/ugc/54292 ... 1B1486AFC/
http://cloud.steampowered.com/ugc/54292 ... 25C8BC870/
http://cloud.steampowered.com/ugc/54292 ... D4A60AC02/


~~~~~~~~~~~~~~~~~Known bugs (V1.3.3):~~~~~~~~~~~~~~~~~~~~

None. For now.

Have you found any bugs? Please submit them here: bit.ly/dreeysmap2
It would help a lot!

~~~~~~~~~~~~~~~~~CHANGELOG SINCE V1.1~~~~~~~~~~~~~~~~~~~~~

-Fixed not being able to see catwalks/walkways.
-Fixed flickering textures.
-Made the puzzle a little easier to solve.
-Fixed cubes ending up behind the wall.
-Fixed screen not shaking when loading the game.
-Fixed departure elevator floor completly black.
-Improved lighting and added some sweet effects! Because of this...
-Map is now 32MB =/
-Fixed when unpowering the laser catcher, a door closing sound is played.
-White walls lighting problems fixed
-Fixed physbox being stuck
-Map improved. It is less laggy now.
-Added more vac tubes
-Added details to the testchambers walls.
-Fixed nodraw in the sky. (Thanks to KennKong for figuring that out!)
-Improved destruction effects.
-Added a lot more details everywhere! :)
-Fixed some relays timing.
-Fixed door opening if the catcher is powered on the third test.
-Cubes will now respawn
-Changed the way the players' portals are fizzled
-More vactubes
-Cubes will now fizzle if the player tries to enter in the bts area with it.
-Fixed bad trigger position (Thanks Djinndrache for reporting that and many other bugs!)
-Improved the post in the forums and ReadMe file.
-Updated Screenshots



Have you found any bugs? Please submit them here: bit.ly/dreeysmap2
It would help a lot!

Enjoy it!

INSTRUCTIONS IN THE README FILE!




OTHER MAPS:
===========[SP] NO COMPANION CUBE FOR YOU===========

http://bit.ly/dreeysmap

File Name: sp_replay_1.3.3.rar
File Size: 12.38 MiB
Click here to download [SP] Replay
Last edited by Dreey on Sun Apr 29, 2012 3:11 pm, edited 32 times in total.
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Re: [SP] Replay

Postby Lpfreaky90 » Wed Mar 14, 2012 2:25 am

I haven't got time yet to test your map; I will do when I have time
But what's strange to me that you release your map while you still have a five point buglist ;)
And you can remove fixed things from your buglist ;)

*The laser won't work if you place a portal in a high wall (Can't fix this)
can't you use info_placement helpers? (don't know, as I said before, haven't played the map yet ;))

Final point: why use bit.ly links; you can also use the {url=website url}This is text describing the link{/url} where you have to replace { by [ and } by ] :)

~Lp
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Re: [SP] Replay

Postby marKiu » Wed Mar 14, 2012 3:48 am

Awesome map dude! really enjoyed playing this one. when i played this on my first run i was like "wow all these animations niiiiiiice". this has valve quality.
I almost feel sorry that i need to point out some things that i didnt like because i really think this is a very good map. If i try not to let myself be dazzled by the look, work and effort then i have to mention that i dont like the puzzle and the ending.
Ive seen the puzzle with the nine laser relays at least three times. (note that ive played almost every map in this forum and this is only my personal opinion)
I was really dissapionted by the ending. Cmon.... just a button? at this point u built up such a tension and the player feels familiar with "replay aspect". then u kill it with just a damn button :(
If i had to compare this to a movie it would be "skyline". badass looking movie but the ending is just facepalm...
After all i give u a 4.5/5 because of the work behind this.

Some bugs i noticed
|
Image
I guess im not supposed to get here :) cubestacking ftw!

Image
U can see that the lightening is not correct because of the animation.
this is because the lights are affecting the panels basic position and wont change after the animation is done. u can easily change this by making the basic position as it is in the screenshot and let the panels spin back on map spawn. argh im still pissed off because of that button :lol:
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Re: [SP] Replay

Postby MutatedTurret » Wed Mar 14, 2012 4:33 am

A nice concept, but needs a good bit more diversity to do it full justice.
If you do expand this concept over to your next map, I recommend:
  • Make the main test chamber larger.
  • Add in different paths leading out of chamber, some harder to reach than others.
  • Add in more new elements to the main room, getting more laser puzzles was kind of a disappoint. (great effect on the relays popping out of ground though :wink: )
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Re: [SP] Replay

Postby Tremer » Wed Mar 14, 2012 7:39 am

Although the map looks well made for me personally I couldn't finish it.

  1. Invisible ramps?
  2. I didn't understand the purpose of the room up above, but perhaps it comes into play later.
  3. It's probably just beyond my ability, but the nine laser puzzle seems impossible to me. I don't see any way to hit all 9 lasers and the end receptacle with only two blocks. 1 block has to initially redirect the laser and the other has to be positioned to redirect a laser into the receptacle.
  4. As I was messing with the lasers, it sounded like a door was opening, but nothing happened.

This isn't finished uploading, but I'm about to leave. It should start working a bit later.

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Re: [SP] Replay

Postby marKiu » Wed Mar 14, 2012 8:39 am

omg i feel so sorry for you tremer.... when u entered the main room the second time u had a portal right under the cube dropper... there are spawning 2 more cubes but they fell through the portal in the upper room...and ye it is indeed impossible to solve this with 2 cubes... this is what i call unlucky^^
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Re: [SP] Replay

Postby zivi7 » Wed Mar 14, 2012 10:22 am

While the animations are indeed nice to look at, I'm sorry to say that the actual tasks weren't very enjoyable for me.

It started right after the first puzzle - why should I be able to walk through the sky? This was so annoying to me, I won't even use spoiler-tags for this one. Seriously, WHY did I have to walk through the sky? I'm playing on medium settings - are there cables or something that only get displayed with high settings? If so, then please try to find something else that every player can see.

Like the others said, the idea to enter the same room repeatedly and in the same way does not make much sense. Why would Glados want to repair the door if she just changes the room when I enter it again anyways? She could just create the next puzzle without me leaving, walking through the sky and portaling into the same room.

I played untill the first hit-all-9-laser-things. When I finished it, I didn't see how to continue and quit.
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Re: [SP] Replay

Postby Dreey » Wed Mar 14, 2012 1:22 pm

VERSION 1.1 RELEASED CHANGELOG AVAILABLE.
Some people weren't able to see the catwalks. This may be fixed now :)


@lpfreaky90 I can't use placement helper or the puzzle would be solved as soon as you placed a portal =/ You just have to place the portal a little down.

And thanks for the tip!

@marKiu Thank you! I haven't see a puzle like mine nomewhere. I must admit it wasn't an original idea. Also, I have to admit, the button is disapointing, but no other ideas came to my mind. And the office was so... lonely! Again, thanks for the comment.

@Tremer Those weren't invisible ramps! But some catwalks, that appear to not show up sometimes. I have fixed it now. I'm sorry. I would really enjoy if you could do another video on the 1.1 version. The nine laser relays are not impossible. You missed the two other cubes!

@MutatedTurret Thank you. Thanks for the tips too.

@zivi7 You shouldn't be. On some games, the catwalks weren't showing up. Im sorry for that. But it's fixed now.
That's why the map is called replay, you reenter the same room and do the test again. I'm not a huge fan of normal maps. Only a puzzle and the elevator, I like weird, unexpected maps :)But I'm sorry, I can't make everyone happy.
After the nine laser relays puzzle, you have to press a button on the office to solve the test.[/spoiler]


Thanks all for sharing your opinion, this makes me really happy :)
Im now sending a PM to everyone who replied the thread and had trouble with the catwalks, so that they can play the fixed map now.
SOLUTION COMING SOON! :)
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Re: [SP] Replay

Postby zivi7 » Wed Mar 14, 2012 2:28 pm

Thanks for your reply, Dreey. Good to know that it wasn't supposed to be airwalking but walking on catwalks! Sorry for my harsh first post, I had no idea a bug might have caused the problem.

However, I still don't see the catwalks, even in version 1.1.
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Re: [SP] Replay

Postby marKiu » Wed Mar 14, 2012 2:47 pm

maybe u guys havent followed the install instructions correctly. u should check the readme again.
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Re: [SP] Replay

Postby a2912871 » Wed Mar 14, 2012 2:50 pm

You definitely improved your mapping skills,I remember playing your first map sometime ago.
This one is interesting and unusual, nicely done!
|
You just need to activate the nine relays ? No need for the receiver ? Yes I see it's "blocked" but you can still activate it...
Image

Parabéns amigo! Gostei bastante do mapa!
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Re: [SP] Replay

Postby Lpfreaky90 » Wed Mar 14, 2012 3:05 pm

Ah, finally managed to play the map, good work!
No real problems, as mentioned by others logical-wise the map is a bit strange but whatever.
Solved it in about 7 minutes: the first puzzles were really easy, the laser relay a bit more tricky, but still pretty much possible :) 4/5: Great
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Re: [SP] Replay

Postby zivi7 » Wed Mar 14, 2012 3:38 pm

marKiu wrote:
maybe u guys havent followed the install instructions correctly. u should check the readme again.


I copied the bsp-file to the maps-folder, the two others into materials\signs\. Still, no catwalks for me.
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Re: [SP] Replay

Postby Shakky » Wed Mar 14, 2012 5:11 pm

What is wrong with you guys? I did the 9 laser thing with just 3 cubes. It probably is a mistake and you should change it a little. I also found few different bugs and way to skip the end.

I have some kind of special skill for finding glitches. I found all but the cube glitching one in my first playthrough.

All is shown in the video here: http://www.youtube.com/watch?v=t-m-SWjb ... e=youtu.be


Be patient and wait until it's uploaded. Nice map but too easy for my taste.
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Re: [SP] Replay

Postby Tremer » Wed Mar 14, 2012 6:00 pm

Dreey wrote:
@Tremer The nine laser relays are not impossible. You missed the two other cubes!


What do you mean I "missed" the two other cubes? I was stuck in the room with only two cubes. Do you not think that is a bug?

Also, the uploaded version is still 1.0.

The md5 checksum is the same on both 1.0 and "1.1"

replay_sp.bsp: 525b3d58546dbe05d8f08ecf1be44831
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