[SP] Heavens Gate

[SP] Heavens Gate

Postby marKiu » Thu Mar 15, 2012 6:25 am

This is a big map including three chambers. Its my second mapping attempt and i wanted to try something diffrent. So dont expect a typical Portal2 map.
The difficulty should be medium - hard and the intended solution is controller friendly.
I dont want to spoil anything more. Hope you like it and your feedback is welcome.

v1.1 now you start without a portalgun and some graphic bugs are fixed.
v1.2 fixed a display bug for the numbers of room2
v1.3 fixed an unintended solution
v1.4 fixed multiple issues

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File Name: sp_heavens_gate_v1.4.rar
File Size: 12.08 MiB
[SP] Heavens Gate
Last edited by marKiu on Tue Mar 20, 2012 10:54 am, edited 12 times in total.
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Re: [SP] Heavens Gate

Postby josepezdj » Thu Mar 15, 2012 6:53 am

WOW marKiu! This looks simply awesome! It also looks terribly difficult!

A good challenge for this evenning!

Downloaded... Let's try it later...
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Re: [SP] Heavens Gate

Postby Szieve » Thu Mar 15, 2012 7:18 am

Very nice... So far solved room 1... in room 2. Know what I'm supposed to do, just need to wrap my brain around the puzzle a bit more.. clever stuff. Looks great so far. :) one little bug I noticed.. 3rd part of room 2 the glass seems to disappear between part 2 & 3. still there just turns completely invisible.
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Re: [SP] Heavens Gate

Postby Ruien » Thu Mar 15, 2012 9:03 am

Hmm, for some reason on my machine I start with the portal gun. I then solved the first room, and I found a portal gun - so I assume that I shouldn't be starting with one. Is this correct?

The map itself looks really great, and there's some very interesting puzzle design here!
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Re: [SP] Heavens Gate

Postby marKiu » Thu Mar 15, 2012 9:19 am

@josepezdj: thanks man hope u will enjoy it.

@szieve: nice thanks... glad that u like it. ill check that bug with the glass window later because this map take forever to compile.

@ruien: ahhh :( i deleted the elevator because i couldnt get it to work that u start without a portalgun... now u spawn just with the info_player_start entity. i guess the error must be on your side. IF ANYONE ENCOUTERS THIS BUG TOO PLEASE LET ME KNOW! anyways you should have some ugly errors because multiple visible worldportals dont work with normal portals. maybe you try to solve it again without the portalgun. im happy that u like the design.
thanks for your feedback guys.
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Re: [SP] Heavens Gate

Postby Fluppy » Thu Mar 15, 2012 9:31 am

marKiu wrote:
i deleted the elevator because i couldnt get it to work that u start without a portalgun...


You can use trigger_weapon_strip :wink:

I will try this map later.
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Re: [SP] Heavens Gate

Postby andyb » Thu Mar 15, 2012 11:04 am

My head hurts
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Re: [SP] Heavens Gate

Postby Ruien » Thu Mar 15, 2012 11:27 am

andyb wrote:
My head hurts

Are you working on door 3 too? I've tried every combination of the 1 and 2 patterns I can think of. Seems it has to be 4 or 5 buttons and that rules out a lot of combinations (like list concatenation).
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Re: [SP] Heavens Gate

Postby zivi7 » Thu Mar 15, 2012 12:20 pm

I haven't solved anything yet, I'm just posting to say that I also had the bug with the portal gun.
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Re: [SP] Heavens Gate

Postby andyb » Thu Mar 15, 2012 12:38 pm

Ruien wrote:
andyb wrote:
My head hurts

Are you working on door 3 too? I've tried every combination of the 1 and 2 patterns I can think of. Seems it has to be 4 or 5 buttons and that rules out a lot of combinations (like list concatenation).



No I'm on 2 lol.I got dizzy from 1 lol so I'm taking a break and playing something easy.Portal pro
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Re: [SP] Heavens Gate

Postby Senf » Thu Mar 15, 2012 12:44 pm

Well, room 1 is weird. Solved it somehow, but don't ask me how. That may be, because I don't like funnels at all.
Room 2 is just awesome. Kept me thinking for over 30 minutes; and I solved it. :D
Room 3, well, I study math, but it seems like I'm too stupid to solve 1+2. :o

Edit: Waah, wasn't too stupid to solve 1+2. I was simply too stupid to do it right. Room 3 looks fun, but my head needs some rest first. :snooze:
Last edited by Senf on Thu Mar 15, 2012 1:37 pm, edited 1 time in total.
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Re: [SP] Heavens Gate

Postby Jacu » Thu Mar 15, 2012 1:07 pm

I also started with portal gun

Anyway,map looks great, can't wait to try it

EDIT
Room 1: did it somehow too, don't know how
Room 2 was really easy for me, did it at first try
Room 3 looks interesting, but not so hard, gotta try it later
Last edited by Jacu on Thu Mar 15, 2012 2:24 pm, edited 2 times in total.
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Re: [SP] Heavens Gate

Postby zivi7 » Thu Mar 15, 2012 1:51 pm

Uh, still stuck in room 1. Anyone who didn't solve it "by accident" and could give me a small hint?
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Re: [SP] Heavens Gate

Postby silic » Thu Mar 15, 2012 3:17 pm

So far mindblown...

Few pointers (from me at least)

i also started with a portal gun, but i have chosen not to use it so far as i read its a glitch, so its perfectly possible so far to complete this up to being given a portal gun, without it.

By the way, its the "sp_" part of your map name which is spawning the portal gun. Its not written into the portal2 code to add the portal gun on every "sp_mapname" map. Like has already been said, add a weapon strip onto the map, or just remove the sp from infront of the name, and have it just "heavens_gate" for instance.

One issue i have had so far:

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Right to start with i fairly quickly noticed the michael jackson style thing you have going (i like the concept btw) However, on the wall i read the number (which i guessed would open the door) to be 1, 5, 4. i spent the next hour thinking that it was a sequential thing, and placing each cube on 1, then 5, then 4. and whenever i saw the wrong light light up, i would restart the map.. wasnt until i thought, maybe it means 10 (1+5+4) or there was meant to be a gap i realised to open the first door was to use 15 and 4.... yea, dont give me 3 cubes and only expect me to use 2 on the first puzzle! Damn you lol

But yea, thats my only hate of this map so far (i am stuck in the first of the puzzle rooms now) Making the way to get into the room a little clearer than it is already (just that 154 can mean anything, spaces would have been nice lol)


Apart from that, brilliant map so far.. think its going to take me a while to figure out this one :) enjoying it tho!
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Re: [SP] Heavens Gate

Postby Jacu » Thu Mar 15, 2012 3:35 pm

Just solved it. I enjoyed this map, but speaking truly I expected something harder ( 2 and 3 was too easy for me). Password for each chamber was great idea, I also like how you designed this map :D
There are some bugs, glass in 2nd room sometimes becomes invisible, also you can shoot portal like that:Image

4/5

Btw I found another way to cheat a little in Chronologic ^^
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