[SP] Gubble

[SP] Gubble

Postby sicklebrick » Fri Mar 09, 2012 1:54 am

A clean, 2 part map of medium/hard difficulty.
Shouldn't require any ninja timing, or anal precision - but anything goes.

Unfortunately, there's not much I can do about the world portal draw distance (besides making the first half a little more compact than intended) but it won't interfere with gameplay.

If you'd like to record a wee video of your solution, I'd be interested to see it.

SB.

File Name: gubble18.rar
File Size: 3.31 MiB
Gubble
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Re: [SP] Gubble

Postby zivi7 » Fri Mar 09, 2012 8:24 am

I'm stuck for now. I have the cube on the "outer button" of the double button system with the grid between them to make the exit appear. I then flung myself to the exit. Now I have a portal at the exit and one at that wall a few meters away from the double button system. Obviously I have to get the cube on the "inner button" now to open the exit - but because of all the fizzlers right now I can't see a way to get my portal in there without losing the second one at the exit. Will continue later on.
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Re: [SP] Gubble

Postby TpTheGreat » Fri Mar 09, 2012 9:02 am

Same here O_O
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Re: [SP] Gubble

Postby sicklebrick » Fri Mar 09, 2012 12:56 pm

You're really close! I borrowed the mechanic from a map released not so long ago, but saying which would ruin it. You're stood in the right spot and really close to part 2 though. Focus on a way to portal the cube onto the caged button, without destroying your exit portal.
Like I say, you shouldn't require any ninja moves, anal timing or glitches :)
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Re: [SP] Gubble

Postby JCrashB » Fri Mar 09, 2012 1:32 pm

I was stuck at the same spot, too, but sicklebrick's hint solved it for me. Onto part 2.
/Crash

...continue testing.
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Re: [SP] Gubble

Postby Dom44 » Fri Mar 09, 2012 4:40 pm

YEAHHHHHHHHHHH! I FINALLY SOLVED IT after 2 hours, that first part took me around half hour, and second part took me around 1 and half hour. Jesus. Puzzles were really hard to figure out especially that one in the second part, I don't even know if it was intended.
Really good map, but design could be alot better, there were many visual bugs and so.

PS: Maybe I'll post a video how did I solved it, I think many people will need it and also I'm curious if I solved it in intended way.
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Re: [SP] Gubble

Postby mak » Fri Mar 09, 2012 5:03 pm

Very nice map indeed! No wicked ninja tricks nor airborne portal manipulation necessary. :thumbup:

The hint for the first part was very helpful - as soon as I realized what you meant, it was obvious... :D

The second part was easier, it took me about 10 minutes.

I think I'll make a video too and upload it overnight, so it will be here in max. 12 hours.

Please make more! :)
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Re: [SP] Gubble

Postby JCrashB » Fri Mar 09, 2012 5:39 pm

Solved it. Very nice map, congratulations!
/Crash

...continue testing.
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Re: [SP] Gubble

Postby Dom44 » Fri Mar 09, 2012 5:50 pm

Okay so this is my solution, tell me pls if it's intended or not :D

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Re: [SP] Gubble

Postby mak » Fri Mar 09, 2012 6:09 pm

Lol, you failed a bit in the second part. :lol: However, it looks very intended, as I have exactly the same, just without jumping around all the time. ;)

My video is still uploading, give it 20 more minutes... (0.25 Mbit/s upload... :snooze:)

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Re: [SP] Gubble

Postby sicklebrick » Fri Mar 09, 2012 6:48 pm

Heh gj guys, pretty much as intended there!

Using the back wall to get the cube out of the world portal wasn't really intended, and could probably be fixed with a little trigger on the far side of the first part - but it's such a small part I don't think we have to worry about it.
I'd also considered giving the laser catcher a half second turoff delay to position the cube easier, but people seem to be managing just fine!

Edit:
Lol.. what the hell Mak.. no crosshair? Great way to improve your aim I guess,


Anyway, here's the intended solution;
it's probably a little easier than the ones already posted =)

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Re: [SP] Gubble

Postby mak » Fri Mar 09, 2012 7:02 pm

Sorry, man... I'm enjoying your map with 4480x1200 pixels, and there is a bug in Portal 2 which won't let me enable the cross hair. :(

http://forums.steampowered.com/forums/s ... ?t=1867246
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Re: [SP] Gubble

Postby sicklebrick » Fri Mar 09, 2012 7:21 pm

Jesus Christ... I didn't realise cards or monitors could handle that sorta resolution.. nevermind let you record it >.< Oh well, you seem to do fine without =)

Edit:
I thought it was probably worth mentioning that the last puzzle was borrowed from one of Jonatan's crazy monstrosities :)
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Re: [SP] Gubble

Postby KennKong » Sat Mar 10, 2012 3:25 am

Interesting use of the world portal. It was a small part of the puzzle, but it was good for throwing me off the solution for a bit. The second part was a pain in the butt, because I play with a wireless keyboard that has a really twitchy trackball. It's really not a good setup for gaming, but it's better than the PS3 controllers I would otherwise use. That's my problem, not yours. I knew what to do, it just took a few tries.

I'm not fond of the train station lavatory decor, but at least it's not just another clean style map. The AHA! moments in the puzzle keep this up at 4/5.
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Re: [SP] Gubble

Postby mak » Sat Mar 10, 2012 3:27 am

Hehe, it's no problem for today's graphics cards, but it looks wonderful. ;)

My Setup is: Radeon HD 5850 + SoftTH (original site in German, translated to English using Google Translate) + 3 Monitors connected to the card (middle: 1920x1200, sides: 1280x1024). When using this card, you need an active Displayport->DVI adapter.

PS: If Google Translate does not satisfy you, feel free to contact me.
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