[SP] Airtime

[SP] Airtime

Postby HMW » Sat Jul 26, 2014 10:46 am

The third map of the Sendificate series.
Like the first two, difficulty is medium/hard; no ninja-skills required.

It is strongly recommended to play the Sendificate maps in order, since the later maps depend on things learned in earlier ones.
The first map can be found here:
Sendificate


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Licensed under Creative Commons Attribution 3.0 Unported
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You can download the source files for this map from my website.


Credits:

Beta testing: josepezdj, sicklebrick


Airtime
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Re: [SP] Airtime

Postby yishbarr » Sun Jul 27, 2014 3:53 pm

I remember this map. What about the other map?
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Re: [SP] Airtime

Postby quatrus » Sun Jul 27, 2014 6:52 pm

Outstanding, a beautiful logical map. Flying through the air like a bird.... thanks for creating this to complement the other two sendificates....
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Re: [SP] Airtime

Postby HMW » Mon Jul 28, 2014 2:28 pm

The other map is currently going through the detailing stage and will be out soonish before HL3 when that's done.
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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Re: [SP] Airtime

Postby quaternary » Tue Jul 29, 2014 12:49 pm

psst - your signature's missing something

Great test. Really shows off the possibilities of the sendificator. Getting all 3 boxes is fun! Managed to blow the minds of a couple spectators with it :thumbup:

Wondering if it was intended to [spoiler]solve 2 and 3 in essentially the same way[/spoiler]?
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Re: [SP] Airtime

Postby HMW » Sun Aug 03, 2014 8:40 am

quaternary wrote:
psst - your signature's missing something

No it's not :D
Yeah, I'm really good at forgetting to update that. Thanks for the reminder!

quaternary wrote:
Great test. Really shows off the possibilities of the sendificator. Getting all 3 boxes is fun! Managed to blow the minds of a couple spectators with it :thumbup:

Wondering if it was intended to [spoiler]solve 2 and 3 in essentially the same way[/spoiler]?

[spoiler]#2 does have a different "official" solution. But, now you mention it, I'll have to check if it's possible to use the solution for #3 there as well. If so, I might change that since the #2 solution is kind of interesting.[/spoiler]
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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Re: [SP] Airtime

Postby BEARD! » Sun Aug 03, 2014 4:51 pm

I'm glad to see a return of the Sendificator series. I was going to write up a bunch of notes and take screenshots illustrating my playthrough. Instead, I have a recording for you! It's the first time I've done this, so it may be a little shoddy in places; despite this, I hope you find my train of thought useful in some manner. All in all, it was a very enjoyable experience. Thanks for mapping!

Thoughts for HMW
[spoiler]Things I liked:
* Shoveling rubbish onto the faith plate with a little orange glow. It definitely caught my attention, and the plate was the first element I experimented with.
* I was able to think through a lot of the puzzle in a logical, deductive manner!
* The build-up to the solution, unlocking a new part of the [spoiler]faith plate ride[/spoiler] as I progressed.

Things to maybe change:
* As a lot of people have commented on the Workshop, the bouncing cube looks tantalisingly within reach of the lower floor's faith plate trajectory. Perhaps the plate could be moved forward a little?

https://www.youtube.com/watch?v=l4oWZewVDRk&feature=youtu.be[/spoiler]
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Re: [SP] Airtime

Postby HMW » Mon Aug 04, 2014 1:29 pm

Thanks a lot for that recording, BEARD! It is always very informative to watch someone else play my map and see what their thought process is like. Not a waste of time at all! ;) And I loved your reaction to the [spoiler]cleanup mechanism[/spoiler] :D

Besides the number one issue with this map (the location of the first faith plate), I have seen some other things that I'm going to change based on your playthrough. In particular, [spoiler]the portal panel at the start, for the flying cube, should look more like it's part of the puzzle. I thought it would be clever to hide that a bit so it's not immediately obvious to everyone, but it's a bit too obscure now.[/spoiler] Also, the rendering glitch you pointed out was an areaportal that's closing a bit too early.

So again, thank you very much for recording your playthrough!
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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Re: [SP] Airtime

Postby RogerL » Tue Aug 05, 2014 12:35 am

HMW, another great addition to your Sendificate series. I would like to make just one suggestion for this third map: to get the cube onto the three-dot button, it is possible to [spoiler]snipe a portal into the entry corridor from the second level and then drop the cube through a portal in the floor,[/spoiler] bypassing the sendificator altogether. Thanks for another great map.
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Re: [SP] Airtime

Postby HMW » Sun Aug 17, 2014 9:25 am

Updated to version 2!

The first faith plate is moved forward to remove the "near-solution", and I also added some small obstacles to "encourage" the intended solutions :)
(The activation order of the two buttons on the top floor is swapped; I think this works better with the new design.)

Getting that first animation to work with the new faith plate arrangement took some fiddling around, but I think it works out OK.
Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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